It is a record of a process through which we start spinning the mill′s broken wheel anew, search for lost stories of the mill′s objects, and let narrate authentic family photos of the Schaubmars.
We wish to mediate the memory of the place to the visitors through various formats. Significant role is given to designers′ inputs and experiments. Sylvia Jokelová perceives the mill and the known and unknown objects in it as an interface between nature and product and demonstrates her critical concept by “archaeological” exposition of authentic and “reconstructed” mill artefacts and 3D printer spitting corn grains in a paradoxical reverse process. Get by with little – this is the idea that rules the world of today. Therefore, Erika Remencová uses flour as the fundamental building element for forming her functional objects which resulted from minimalist financial costs and maximalist research. She presents her authorial recipe in a collection of souvenirs that she has designed especially for the Schaubmar Mill. The scene of Volodymyr Serhachov′s animator intervention is a particular space of the mill; will we plunge into its bowels or will we reach beyond its walls?



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